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Warsow open arena port
Warsow open arena port






The very competitive gameplay of Warsow focuses heavily on movement and trickjumps. Gameplay Ī screenshot showing Warsow's cel-shaded visual style

Warsow open arena port code#

Its code is licensed under the same free license as Warsow, while its assets are a mix of proprietary, CC-BY-SA 3.0 and CC0 licenses. The game was later forked under the title of Warfork, and is being actively developed as of October 2021 by a different development team. Warsow was submitted to Steam Greenlight on February 9, 2013, and was greenlit on September 18.Īt the end of 2016, the former main developer of Warsow posted: "2.6 this weekend". On October 18, 2012, the game was released on GOG.com. Since visual clarity is important in maintaining competitive gameplay, Warsow tries to keep effects minimalistic, clear and visible. The novel is the basis of the game's cyberpunk visual style, which is achieved by combining cel-shaded cartoon-like graphics with dark, flashy and dirty textures. Warsow is loosely based on the E-novel Chasseur de bots by Fabrice Demurger. Some assets were later released under the Creative Commons License Attribution-ShareAlike 4.0 International license, while others are under the non-free license CC-BY-ND. The artwork and other media were originally licensed under the proprietary Warsow Content License, which allowed the contributors of this media to use the work in a "personal portfolio" but not in any other game.

warsow open arena port

Warsow 's codebase is free and open source software, distributed under the terms of the GPLv2 license it is built upon Qfusion, an advanced modification of the Quake II engine. The stable version 1.0 was released on July 28, 2012, after 7 years of development.

warsow open arena port

Warsow was first publicly released on June 8, 2005, as an alpha version.






Warsow open arena port