zuloolan.blogg.se

Motorsport manager personality traits
Motorsport manager personality traits





motorsport manager personality traits

motorsport manager personality traits

Hire the drivers, assemble the team, develop your car and mastermind your way to glory. But world building, human player interaction, story telling and maybe even fun OOTP sometimes gets tripped up in those areas.Motorsport Manager Mobile 3 is the ultimate race team strategy game.īuild up your very own motorsport team from scratch, making every big decision. No one does a better job in baseball then OOTP it's tops by far. Lot of this stuff is great ideas but it only goes so far and over time it can just either be annoying or be a disappointment since the game dictates a lot of it to the player without human player interaction. Personality, chemistry, the stories, newspaper, "fan" its the same thing. 85 score multiplier and another player get a 1.25 multiplier. You can have 2 players both in ironman mode but with slightly different options so one might get a. Really should implement a system like Battletech which gives a multiplier to each option a player selects then adds it up for a total multiplier that can give a score comparison between players. At first I thought it was like other games hardcore/ironman mode but those other ones don't lock out game mechanics. It ends up locking out a huge portion of OOTP and then it leaves the human player stuck not able to fix something. I tend to love all of the fluff and think it be really good for OOTP from a video game perspective but often the fluff options don't go far enough or aren't fully developed so it kind of just leaves me disappointed in thinking what it could be like.Ĭhallenge mode another good example of something I think isn't really working correctly in the game. I can see why people turn personality traits and chemistry and all the fluff off.

motorsport manager personality traits

The way it is implemented now there is no engagement with the human player aka us. That way it is engaging to the human player. With some being able to get randomly from player based upon seasons/stats/etc and others based upon story elements. There should probably be a list of a couple dozen that give whichever effects. The personality in OOTP is very simplify with like 4-6 types. Motorsport Manager has traits based upon these story events and your decisions will generally decide between traits your drivers/players get. They ask gm/manager for such and such you reply etc boom he gets one of these traits. Either completely random based upon a certain list or from some kind of story chain. All traits should be gained in some kind of story event.

#Motorsport manager personality traits pro#

Perhaps no pro with 5+ years of service should start with a random trait on opening day. However I think everytime OOTP expands it's scope beyond just baseball it perhaps doesn't go far enough. Many video games institute some kind of trait system. Someone might play 5-15 years then restart with another team from Day 1.Įach time the personality traits would be random. I think I read that play style is increasingly the norm. Useful for players who restart from opening day a lot. Is Michael Fulmer a leader, greedy, intelligent? I have no earthly idea so you raise a good point Long-time fan of several real-life teams due to moving around a lot, so when I see a Posey or Molina as not a leader, I just want more realism. I don't feel like I cheat because I do make jerks IRL into jerks in the game as well.

motorsport manager personality traits

It makes the game more enjoyable for me to have a little realism in it. When I modify, in all honesty, I only do it for my team and if I see something odd for another by chance. You would almost have to be a fan of a team and really follow it to know what personalities are. Don't real MLB simulation game players turn off personality traits, usually? Else, two things: The designers who maintain these databases would have a heck of a job researching, deciding, and designating real player personality traits, and said players who received less than admirable traits may have a real beef with said designers. I am reasonably sure I have read that personality traits for real MLB players are randomly generated. That is tough, though, and would hold me back from absolute enjoyment of a real MLB league.







Motorsport manager personality traits